

Thankfully, Mega Man X doesn’t need much in the way of explanation to teach the player its controls and their capabilities. The game itself has a few scenes to sort of suggest at its greater plot, but for the most part, Mega Man X drops the ball on telling its slightly more serious story, to the point Sigma, the main antagonist, can seem to have come out of nowhere without any outside knowledge. X, along with fellow Maverick Hunter Zero, now must take down eight such Mavericks, their leader Sigma and his right hand man Vile, and a lot of generic robot enemies that also somehow fit into things presumably.

Mega Man X the character was created as a test of integrating free will into robots, but when someone else uncovered and duplicated his programming with little caution, some of these other robots known as Reploids misused their free will and would end up becoming rogue criminals deemed Mavericks. Mega Man X takes place far off in the future.
#SONIC BLAST MAN 2 SNES BOSSES SERIES#
Along came Mega Man X, a rejuvenation of the series and a split off into its own franchise that, while having many ingredients from the original Mega Man titles, managed to feel like something new, separate, and a lot more action-focused.

When the Super Nintendo came along though and Capcom was finally willing to put its NES development to bed, they wanted to do something new with a series whose parts had been pretty set in stone up until then. I can’t think of any other series that managed to cram six mainline titles in its franchise onto one piece of hardware unless we are going to cheat and include the PC. The Mega Man series was absolutely massive back on the NES.
